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VFX Artist (f/m/d) Regular / Senior

Aesir · Münchensenior

En corto

  • ▸Crea efectos visuales en Unreal Engine 5 usando Niagara para juegos en desarrollo.
  • ▸Trabajas en equipo con artistas, diseñadores y programadores en múltiples proyectos simultáneos.
  • ▸Destaca por tu enfoque técnico-artístico y tu capacidad para optimizar y automatizar flujos de trabajo.

Motivation to learn German

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¿Qué piden?

  • ✓Portafolio sólido de VFX para juegos en tiempo real.
  • ✓Experiencia comprobada con Niagara en Unreal Engine 5.
  • ✓Conocimiento de materiales y shaders en Unreal (Material Editor/Shader Graph).
  • ✓Capacidad para integrar VFX con Blueprints y lógica de juego.
  • ✓Entendimiento de optimización y rendimiento en VFX en tiempo real.
  • ✓Interés en aprender alemán y colaborar en entornos multiculturales.

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Unreal Engine 5NiagaraBlueprintsC++HoudiniEmbergenPhotoshopAffinity PhotoBlenderShader Graph

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Your role: As a VFX Artist you create the visual effects that give our games impact, atmosphere, and life from combat and ability effects to environmental and ambient FX . You will work closely with Art Direction, 3D Artists, Animators, and Designers across multiple projects. The kind of stuff you`ll be doing: Build and maintain VFX directly in Unreal Engine 5 using Niagara. Create and implement particle effects and VFX for combat, abilities, environments, and UI feedback. Build and maintain VFX directly in Unreal Engine 5 using Niagara. Implement destruction, fluid, and other physics-based simulations where needed. Develop procedural VFX solutions to speed up iteration and improve consistency. Create and tune post-process effects (bloom, distortion, screen-space effects, etc.) where relevant to a project's look. Integrate VFX with gameplay logic using Blueprints (with Programming support for C++ where needed) to trigger, time, and expose parameters for effects at runtime. Collaborate closely with Designers and Animators to time effects to gameplay, animations, and camera work. Translate briefs and art direction into effects that fit the visual style and tone of each project. Contribute to style guides and reference boards for effects across a project. Take and act on feedback throughout iterative review cycles. Help define and improve VFX workflows and pipelines. Work on multiple game titles across different platforms simultaneously. Implement destruction, fluid, and other physics-based simulations where needed. Develop procedural VFX solutions to speed up iteration and improve consistency. Create and tune post-process effects (bloom, distortion, screen-space effects, etc.) where relevant to a project's look. Create supporting textures and materials/shaders for VFX use. Integrate VFX with gameplay logic using Blueprints (with Programming support for C++ where needed) to trigger, time, and expose parameters for effects at runtime. Collaborate closely with Designers and Animators to time effects to gameplay, animations, and camera work. Translate briefs and art direction into effects that fit the visual style and tone of each project. Contribute to style guides and reference boards for effects across a project. Take and act on feedback throughout iterative review cycles. Help define and improve VFX workflows and pipelines. Work on multiple game titles across different platforms simultaneously. The ideal candidate also has: Experience with procedural/simulation tools such as Houdini or Embergen. Background in traditional art fundamentals (color, motion, timing). Interest in bridging the gap between Art and Technical Art. Motivation to learn German. You have: A strong portfolio demonstrating particle and VFX work for real-time games. Solid understanding of particle systems, timing, color, and motion as tools for visual storytelling. Experience creating and implementing VFX directly in Unreal Engine 5 (Niagara). Good knowledge of shaders and materials as they relate to VFX , including building effects using Unreal's Material Editor / Shader Graph. g. draw calls, overdraw, texture and LOD budgets), including familiarity with in-engine profiling tools. Experience with procedural VFX and simulation workflows, including destruction and fluid effects. Proficiency with industry-standard 2D/3D tools such as Photoshop, Affinity Photo, or Blender for supporting textures and assets. An eye for detail and consistency across a range of visual styles, from stylized to realistic. Experience integrating VFX with gameplay via Blueprints, triggering, timing, and exposing parameters for designers to tune. Understanding of vector math and core art fundamentals (lighting, composition, color theory) as they apply to real-time VFX . g. debris, projectiles, impact geometry).

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