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Senior UX Designer - Star Trek Fleet Command

Scopelysenior

En corto

  • ▸Diseñador UX senior para un juego de estrategia MMO en curso (Star Trek Fleet Command).
  • ▸El día a día incluye diseñar funciones completas, prototipar soluciones, colaborar con equipos multidisciplinarios y basarse en datos y feedback.
  • ▸Destacado: Contribuir a la evolución de un juego de éxito en el mercado con más de 8 años de vida y presencia global.

Please ensure that the résumé/CV you attach is written in English.

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¿Qué piden?

  • ✓Experiencia extensa en diseño UX para videojuegos, con entrega de funciones desde concepto hasta implementación.
  • ✓Capacidad para operar en entornos ambiguos, identificar cuellos de botella y avanzar proactivamente.
  • ✓Mentalidad orientada a soluciones con habilidades creativas y analíticas para resolver problemas complejos.
  • ✓Conocimiento profundo de procesos de desarrollo de juegos, limitaciones técnicas y flujos de trabajo interdisciplinarios.
  • ✓Enfoque centrado en el jugador, con capacidad para empatizar y traducir experiencias reales en diseño.
  • ✓Cultura colaborativa, curiosidad constante y pasión genuina por los videojuegos, tanto para jugar como para crearlos.

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UX DesignWireframingUser FlowsPrototypingSketchingLow to Medium Fidelity FidelitInteractive UX PrototypesDesign PrinciplesDesign PatternsFeedback Integration

¿A quién escribirle en Scopely?

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Scopely is looking for a Senior UX Designer to join our Star Trek Fleet Command team within our Live Games Portfolio division in the UK on a remote basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. Star Trek Fleet Command is a standout success in the gaming industry. Launched in 2018, our in-house developed 4X Strategy MMO has continually evolved, earning its place as one of the top-grossing games on the market. What You Will Do • Help shape the future of UX design on STFC, both through new features and through your own principles, practices, and standards. • Own and deliver complete UX for new features and player experiences, turning ideas into fully developed designs that meet the experience targets of the product. • Build deep knowledge of the game to effectively step into the player’s shoes and ground your design decisions in real player perspectives and experiences. • Find relevant references and comps, deconstructing them to uncover inspiration and common pitfalls. • Visualise ideas by producing a range of design deliverables that communicate your thinking and design intent. This includes sketches, low to medium fidelity wireframes, user flows, and interactive UX prototypes. • Identify weak points in designs, gaps in thinking, and opportunities to better deliver on goals by applying critical thinking and a sharp design eye to strengthen solutions. • Work closely with product teams, game designers and artists to refine ideas and stay aligned throughout development. Proactively share work, keep the right people informed, and provide relevant information when it’s needed. • Leverage feedback, data, and other insights to refine designs—not just to react, but to reflect and make intentional improvements. • Support long-term product and UX consistency through your design work by drawing on developed knowledge of our design principles and patterns. What We're Looking For • Extensive experience specialising in game UX development, with a track record of delivering features or initiatives from concept to implementation. • Confidence in navigating ambiguity, with the ability to identify next steps, recognise blockers, and take initiative to move work forward. • A solutions-oriented mindset that goes beyond identifying problems, bringing thoughtful, creative problem solving to the table. • A strong understanding of game development norms and pipelines, including how to design with technical constraints, implementation realities, and cross-discipline workflows in mind. • A fit for a culture built on curiosity, improvement, creativity, and collaboration, paired with a genuine passion for both playing and making games that fuels thoughtful, player-centered design. Please ensure that the résumé/CV you attach is written in English. At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure! About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys

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