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Senior Technical Animator - Unannounced Project

Nmcareers·Londonsenior

In short

  • →Animador Técnico Senior que construye y mantiene sistemas de rigging y animación para personajes en motores Unreal.
  • →Trabaja en equipo con animadores, optimizando pipelines para móviles y asegurando calidad en personajes de alto impacto.
  • →Destacado: Crea sistemas escalables para móviles, con enfoque en retargeting, dinámicas de tela y pipelines automatizados.

Fluent English required

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The questions they'll ask you

1. ¿Cómo diseñarías un sistema de retargeting entre esqueletos no coincidentes en Unreal Engine para móviles?

2. ¿Cuál es tu enfoque para optimizar LODs de animación en un pipeline técnico escalable?

3. Describe un caso donde implementaste una solución de dinámica de tela en un proyecto móvil, incluyendo limitaciones y soluciones.

🔒 +7 more questions

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💵 USD · Remote · No visa

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What they ask for

  • ✓Experto en pipeline de rigging y animación desde 3D hasta Unreal Engine.
  • ✓Domina sistemas de retargeting entre esqueletos no coincidentes, tanto en motor como en software 3D.
  • ✓Conocimiento avanzado en simulación de tela y dinámicas en motores y 3D, con enfoque en móviles.
  • ✓Capacidad para desarrollar y mantener animaciones de personajes en Unreal Engine desde cero.
  • ✓Experiencia con scripting en MEL, Python o Max Script para automatizar flujos técnicos.
  • ✓Experiencia en pipelines escalables para dispositivos móviles con alta eficiencia.

Don't tick every box? That's normal — your free dossier shows your gaps and how to cover them in the interview.

Unreal EngineMELPythonMax ScriptAdvanced SkeletonRapid RigmGearSkeletal RiggingAnimation BlueprintsRetargeting

Who should you write to at Nmcareers?

Your free dossier identifies the people who'd interview you — their background, what they value, and how to reach out so you stand out before applying.

Who We Are: At NaturalMotion, we make games that wow people. We innovate to create previously impossible experiences that would not exist without us. We take pride in making titles that reach a large audience and creating communities that last. Our commitment to excellence has earned us recognition as one of the UK's Best Places to Work in games for eight consecutive years by gamesindustry.biz, and we're proud to be part of the Zynga and Take-Two Interactive family. Position Overview: We are looking for a Senior Technical Animator to join our team in supporting our next unannounced project. You will work alongside the Animation Team helping to deliver and bring to life our amazing characters. We embrace a hybrid work environment. Within this role, you would work 2 days per week in our London office and the remaining days at home. What You'll Do: • Responsible for creating and maintaining the rigging and technical animation pipeline for the projects. • As part of the Animation Team, you will play a key role in implementing characters. • Reporting to the Lead Animator and Art Director. What You Bring: • Demonstrate expert knowledge of the skeletal pipeline from Rigging to exporting finalised characters into game, with a speciality of understanding mobile limitations (both bipedal and non-bipedal). • Expert in how animation systems work in Unreal Engine, debug, modify and being able to create them in game engines from scratch. • Have expert knowledge of retargeting and shared skeleton pipeline, both in and out of engine and can expand into retargeting between non matching skeletons. • Understand the setup of cloth sim and dynamics in both Engine and 3D software, the application of such and the requirements and limitations of its use on mobile. • Proficient in 3D software relevant scripting languages; MEL, Python, Max Script, etc. • Foundational knowledge of rigging; using bones, IK, Splines, Blend Shapes, Skinning, node editing and setting up animation blueprints in Unreal. • Have advanced knowledge of major third party rigging systems used in the industry; Advanced Skeleton, Rapid Rig, mGear etc. • Experience in animation systems that are scalable and able to work on a wide range of mobile devices. • Complete ownership of pipeline with good documentation and communication. Bonus Points: • Premium character presentation pipelines - build and own animation systems for high-value front-end moments, ensuring characters are always presented at a premium quality bar. • Automated optimization techniques for the creation of LODs. • Support a fast paced character pipeline in the delivery of characters per season. • Able to demonstrate knowledge of Facial Rigging processes, game engine compatible solutions and how to implement them. • Experience with motion capture, cleanup and application to different characters. • Knowledge of procedural animation systems. • Experience in other areas of technical art e.g. Shaders, Lighting Tech, VFX. What We Offer You: • Competitive salary and discretionary annual bonus scheme • 26 days holiday, plus bank holidays & 2 paid personal days • 6 months fully paid maternity/adoption leave and 16 weeks fully paid paternity leave (eligibility criteria applies) • Pension plan, with a double matching employer contribution • Private medical & dental insurance and healthcare cash plan • Life insurance, personal accident insurance and income protection • Mental health and neurodiversity support programs • C

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