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Senior VFX Artist & Animation Generalist

Gramgamescareers · Londonsenior

In short

  • ▸Artista VFX y animación senior con enfoque en jugabilidad y satisfacción visual en juegos móviles.
  • ▸Trabajas desde la idea hasta la implementación en Unity, optimizando efectos para móviles sin perder calidad.
  • ▸Destaca por liderar el pipeline de VFX y animación con autonomía y alto impacto en el producto.

Proficiency in English is required for collaboration across global teams.

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What they ask for

  • ✓Experiencia avanzada en VFX y animación para juegos móviles, especialmente puzzle o free-to-play.
  • ✓Historial comprobado de construir o gestionar pipelines de VFX y animación en producción.
  • ✓Habilidades sólidas en principios básicos de animación aplicados a elementos de juego, UI y efectos.
  • ✓Experiencia directa en Unity con Animation Timeline, Particle System, Shader Graph, URP y materiales personalizados.
  • ✓Portafolio con ejemplos de efectos 'juicy' y retroalimentación visual impactante desde la idea hasta el rendimiento final.
  • ✓Capacidad de optimizar VFX y animaciones para móviles respetando rendimiento, memoria y legibilidad.

Don't tick every box? That's normal — your free dossier shows your gaps and how to cover them in the interview.

UnityAnimation TimelineParticle SystemShader GraphURPCustom MaterialsAnimation-driven EffectsMobile OptimizationVisual Feedback DesignWorkflow Pipeline

Who should you write to at Gramgamescareers?

Your free dossier identifies the people who'd interview you — their background, what they value, and how to reach out so you stand out before applying.

Who We Are: Gram Games is the studio behind popular titles like 1010!, Six!, Merge Dragons!, and Merge Magic!, with more exciting projects in the pipeline. We are proudly part of the Zynga & Take-Two Interactive family. We do things differently here: we work in small self-managing teams, giving you an incredible amount of ownership, autonomy, and impact. At Gram, everyone is expected to have a razor-sharp focus on creating a tangible impact on their team, their work environment, and on the overall company strategy. If you are motivated by autonomy, constant improvement, collaboration, and a sense of belonging, this is the place for you. The New Games team is looking for a highly skilled Senior VFX & Animation Generalist to join us. This is a hands-on and creative role for someone who can take visual effects and motion design from ideation to final in-game implementation. You will help design, build, and polish the VFX and motion language of the game, working closely with art, design, tech art, engineering, and production. Crucially, we need someone who can take full ownership of the pipeline that drives the dynamic, deeply satisfying VFX and interactions seen in top-tier, highly polished casual puzzle games. We are looking for a generalist who combines strong artistic judgment with deep hands-on Unity experience. Responsibilities • Own, build, and optimize the VFX and animation pipeline, establishing efficient workflows tailored to producing the highly dynamic and rewarding interactions expected in top-tier casual puzzle games. • Create high-quality VFX and animations from ideation, concept, and visual exploration through to final implementation in Unity. • Design and implement "juicy" interactions and celebratory effects that make every player interaction feel incredibly tactile and satisfying. • Bring your own creative ideas to the table to make the puzzle pieces, UI, environments, and effects feel alive and responsive. • Work hands-on with modern Unity workflows, including the Animation timeline, Particle System, Shader Graph, URP, custom materials, and animation-driven effects. • Translate concepts, prototypes, gameplay needs, and rough ideas into clear, polished in-engine effects and motion. • Optimize VFX and animations for mobile, balancing visual ambition with performance, memory, readability, and production constraints. • Identify visual, technical, and workflow bottlenecks in the pipeline, and propose practical solutions. • Collaborate with tech art and engineering on shaders, tools, profiling, and runtime performance. Requirements • Significant experience (at a Senior, Lead, or Principal level) creating real-time VFX and animations for games, specifically casual puzzle games or highly polished free-to-play titles. • Proven experience owning, building, or significantly contributing to a VFX and animation pipeline for mobile. • A strong grasp of fundamental animation principles applied to gameplay elements, UI, and effects. • Strong hands-on experience making VFX and animations directly in Unity. • A strong portfolio showing high-quality in-game VFX and motion design from idea to final implementation, highlighting "juicy" and satisfying visual feedback. • The ability to create assets from early ideation, concept, mood boards, mockups, prototypes, or rough direction and turn them into polished in-engine results. • A strong understanding of mobile performance constraints and optimization techniques. • The ability to troubleshoot visual bugs, sorting issues, and performance problems. • Strong collaboration skills across art, design, technical art, engineering, and production. • A proactive, organized, and self-driven approach to your

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