InterviewHack.ai
Start free
Jobs / Genesis

Senior Prop Artist

Genesis·Parissenior

In short

  • →Crea objetos digitales de alta fidelidad para simulaciones de realidad aumentada y robótica.
  • →Trabajas desde modelo hasta textura, optimizando para rendimiento en tiempo real sin perder precisión.
  • →Lo más destacado: tus creaciones entrenan a robots reales — la exactitud es crítica.

English Speaking Jobs in France

Apply on company site ↗Share on WhatsApp

In ~1 minute you get: who interviews you, the likely questions answered from your CV, and your CV tailored to this job. Free, no card.

🎧Land the interview? Bring the copilot. Our free extension listens to the live interview and flashes 3-4-word anchors from your resume and prep — glance, connect, talk. Get the extension →

What they ask for

  • ✓Más de 5 años como artista de props o superficies rígidas con trabajos lanzados.
  • ✓Habilidades sólidas en modelado (Maya o Blender) y escultura (ZBrush).
  • ✓Maestría en texturizado PBR con Substance Painter/Designer.
  • ✓Experiencia en fotogrametría y limpieza de escaneos para uso productivo.
  • ✓Entendimiento profundo de restricciones de tiempo real: polígonos, LODs, memoria de texturas.
  • ✓Ojo agudo para escala, proporción y fidelidad material, con disciplina para cumplirlas.

Don't tick every box? That's normal — your free dossier shows your gaps and how to cover them in the interview.

MayaBlenderZBrushSubstance PainterSubstance DesignerPhotogrammetry toolsReal-time engines (AAA)GPU-accelerated renderingPath tracingLOD systems

Who should you write to at Genesis?

Your free dossier identifies the people who'd interview you — their background, what they value, and how to reach out so you stand out before applying.

About the Role Genesis AI is building Genesis World, a unified multi-physics simulation engine paired with Nyx, our in-house path traced photorealistic renderer that powers the next generation of robotics and embodied AI. We are looking for a Senior Prop Artist to model, sculpt, and texture the physical objects and digital twins that populate our simulated worlds. Because these assets are used as training data for machines operating in the physical world, close enough is not enough, meaning scale, proportion, material response, and geometric accuracy must all hold up under scrutiny. This is a craft heavy role where you will apply game caliber art skills beyond entertainment to build beautiful, efficient assets that perform in real time and directly narrow the gap between simulation and reality. What You'll Do Create photoreal props for digital twins end-to-end: modeling, high-poly sculpting, retopology, UVs, and PBR texturing. Recreate real-world objects from reference and photogrammetry, matching real dimensions, materials, and wear. Clean up, retopologize, and optimize scanned and existing assets to meet real-time budgets without losing fidelity. Author assets to strict poly, texture, and memory budgets suited to GPU-accelerated real-time rendering. Partner with rendering and physics engineers to make sure assets are visually and physically correct in-engine. Maintain consistency, naming, and quality standards across a growing library of props. What We're Looking For 5+ years as a prop / hard-surface / environment artist, with shipped work built under AAA real-time engine constraints (games, not VFX). Strong modeling skills in Maya and/or Blender and sculpting expertise in ZBrush. Mastery of PBR texturing in Substance (Painter/Designer). Photogrammetry and scan cleanup experience; comfortable turning raw scans into production-ready assets. Deep understanding of real-time constraints: poly budgets, LODs, texture memory, and optimization tradeoffs. A sharp eye for accuracy, scale, and material fidelity, and the discipline to hit them consistently. Nice to Have Familiarity with real-time / GPU-accelerated rendering pipelines and how assets behave in a path-traced renderer. Interest or background in robotics, embodied AI, or sim-to-real.

Looking for something similar?

Leave your email and we'll alert you when matching jobs appear.

Don't apply unprepared

We research who's interviewing you, tailor your CV and rehearse you live — first one free.

InterviewHack.ai

Prepare for the exact interview: who's interviewing you, a tailored CV, and a real coach.

Product

JobsCompanies hiringFree ATS checkerInterview-English checkSalary checkLATAM salary reportFree coursesBlogTailored CVSpoken practiceIt's free

Remote jobs

ReactPythonFull-StackLATAMArgentinaMexicoSee all →

Prepare

Spoken practiceFrontendBackendAI EngineerBy companySell with your CV

Company

For employersAboutContactPrivacyTerms

© 2026 InterviewHack.ai · Your CV is yours. Never used to train anything. · A product of IA-PTY

Similar open roles

Genesis-World: Core Simulation Engine Engineer

Genesis · Paris

→

Quadrants: Compiler Lead

Genesis · Paris

→

Senior Asset Pipeline Engineer, Sim-Ready Content

Genesis · Remote

→

Genesis-World: Core Physics Engineer

Genesis · Paris

→