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Jobs / Cell Labs

3D & Motion Designer | Robotics

Cell Labs·Berlinmid

In short

  • →Transformar modelos mecánicos de ingeniería en activos 3D renderizados y animados para robots reales.
  • →Crear visualizaciones claras (cortes, explosiones, animaciones) que expliquen tecnología sin dibujos técnicos.
  • →Uso innovador de IA (como Comfy) para acelerar procesos sin sacrificar calidad.

Fluent English required.

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In ~1 minute you get: who interviews you, the likely questions answered from your CV, and your CV tailored to this job. Free, no card.

The questions they'll ask you

1. ¿Cómo prepararías un ensamblaje mecánico pesado desde CAD para renderizar sin que se rompa en el motor de renderizado?

2. ¿Qué estrategias usarías para crear un shader de aluminio anodizado que se vea realista en una escena con luz natural?

3. En un proyecto reciente, ¿cómo integraste IA (como Comfy) para ahorrar tiempo en render o post, y qué resultado obtuviste?

🔒 +7 more questions

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💵 USD · Remote · No visa

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What they ask for

  • ✓Título o portafolio de diseño motion, animación o medios.
  • ✓2+ años de experiencia práctica en 3D y motion design.
  • ✓Experiencia con CAD y proceso de preparación para renderizado.
  • ✓Portafolio con ejemplos de metales, vidrio, luz y hard surfaces.
  • ✓Dominio de Blender y Cinema 4D, con After Effects y Premiere.
  • ✓Inglés fluido, alemán como plus.

Don't tick every box? That's normal — your free dossier shows your gaps and how to cover them in the interview.

BlenderCinema 4DOctaneAfter EffectsPremiereComfyCADReal-time renderingShadersMotion graphics

Who should you write to at Cell Labs?

Your free dossier identifies the people who'd interview you — their background, what they value, and how to reach out so you stand out before applying.

Your tasks Get CAD ready for rendering: Turn heavy mechanical assemblies from engineering into clean 3D assets that render, animate and run in real time without falling apart. The hardware stands in our workshop, and the next machine is never far behind. Show what is inside: Exploded views, cutaways and assembly animations that explain the mechanics without a technical drawing, so customers understand the tech behind the product. Materials that look real: Build shaders for aluminum, stainless steel, glass, rubber, carbon, plastics, displays and LEDs, so a render reads as the actual object rather than as a render. Scenes, materials and rigs stay organized, so the next project does not start from zero. Motion design in a house style: Titles, typography, transitions, logo animation, and 2D animation for interface elements like animated displays and icons. It should look like us, not like a template pack. Editing and post: Footage from the workshop and tests, mixed with 3D work, becomes what we use on the website, on social, at trade shows and in investor meetings. Editing, grading, sound, subtitles, and a version that fits each channel. g. comfy) where they actually save time, whether that is concepting, cleanup or upscaling. You keep testing what is new, keep what earns a place in the pipeline, and drop the rest. Your profile Background: A degree in motion design, animation or media design, or a self taught route with a reel that makes the question pointless. Experience: At least two years of hands on work, whether from an internship, freelance jobs, a studio or your own projects. What the work looks like matters more to us than where it was made. CAD is not new to you: You have opened engineering data before and know roughly what happens when a heavy assembly meets a render engine. Reel: Hard surfaces, metal, glass and light. Even one personal project done properly tells us more than ten client jobs you only assisted on. Tools: Experience in Blender and Cinema 4D, Octane is a plus. After Effects and either Premiere for the cut. How you work: Hands on and fast to a first version. You get things finished instead of perfect, and you notice when a detail stops being worth the hours. Languages: Fluent English. Good German is a real plus. Why us? Your work is what people see of us : Almost everything the outside world sees of our robots comes out of your hands, and you decide how that looks. Everything under one roof: Labs, workshop and test rigs are in the same Kreuzberg building. The engineer you need is a walk away, not a ticket. Room to get better: Paid learning time and a personal budget for it, projects where something is allowed to not work the first time, and support for portfolio work and conference talks as the company becomes known. Benefits: A benefits package you put together yourself, covering mobility, home setup, health or food. Plus one extra paid day off a year for volunteering or a project you care about. Send us a link to your work. Best case it includes something you took from CAD data to a finished render, with a note on how. Skip the cover letter. Process: Intro call -> Portfolio deep-dive -> Half-day on-site visit with a small design exercise -> Offer. We build robots for everyone, so we want a team that reflects that. We hire on what you can do, and we welcome applications from people who are underrepresented in 3D and motion. If you don't tick every box but think this is your job, apply anyway.

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