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Staff/Senior Software Engineer - Hydris - Golang (d/f/m)

Project Q·Berlinsenior

In short

  • →Desarrollas sistemas distribuidos de alta confiabilidad para entornos militares y de seguridad con Go.
  • →Integras sensores y sistemas heterogéneos (AIS, TAK, ADS-B) mediante APIs y protocolos en redes de borde y mesh.
  • →El rol define la arquitectura técnica de Hydris, un motor de coordinación en entornos de conectividad intermitente y limitada.

Inglés técnico requerido para documentación y colaboración internacional

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The questions they'll ask you

1. ¿Cómo diseñarías un mecanismo de sincronización eventual en un sistema de federación P2P con nodos desconectados?

2. ¿Qué desafíos presentan los esquemas Protobuf en protocolos evolutivos y cómo los mitigarías?

3. ¿Cómo garantizarías compatibilidad inversa al cambiar el formato de datos de un sensor en producción con múltiples integraciones?

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What they ask for

  • ✓Experiencia probada en sistemas distribuidos en producción
  • ✓Dominio de Go como lenguaje principal
  • ✓Conocimiento práctico de protocolos y API design (Protobuf, REST, gRPC)
  • ✓Capacidad para evolucionar esquemas de datos en entornos de integración multiplataforma
  • ✓Habilidades de liderazgo técnico con enfoque en mantenibilidad y corrección operacional
  • ✓Interés en defensa, infraestructura crítica y sistemas tácticos europeos

Don't tick every box? That's normal — your free dossier shows your gaps and how to cover them in the interview.

GoRustTypeScriptProtobufgRPCASTERIXADS-BAISTAKMeshtastic

Who should you write to at Project Q?

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New Challenge About Us Project Q GmbH ("Q") is a Germany-based DefenseTech company with offices in Berlin and Munich. We network market-available sensors, effectors, or situational awareness systems into a tactical IoT backbone that reliably provides armed forces and security agencies with cross-domain information superiority — automated, scalable, and cost-efficient. Our solutions integrate seamlessly into existing defense and maritime infrastructures, delivering fast data fusion and AI-enhanced analytics for robust situational awareness in dynamic environments. We build platform-agnostic systems that enable real interoperability across domains. As a Staff Software Engineer, you'll directly impact the technical direction of our orchestration products – Hydris – the coordination engine for sensors and mission systems, and the interoperability API that underpins it. You'll work at the layer where heterogeneous real-world systems like radars, AIS receivers, LoRa mesh radios, satellite feeds, and C2 platforms become a single coherent picture. The problems lie in distributed systems, protocols, and data modeling areas. They play out in environments that are bandwidth-constrained, intermittently connected, and operationally unforgiving. The role is deeply hands-on, but it expects you to shape what we build and how we build it, not just deliver what's specified. What you'll do Core engine development Design and build the systems that power Hydris. Go is your primary language. You should be comfortable reading Rust and TypeScript across the codebase, even if you're not writing in them day-to-day. Own the architecture of a system that must run reliably on edge hardware, in disconnected mesh networks, and at scale — often all of that simultaneously. Protocol and integration architecture Evolve the schema that defines how every sensor, asset, and mission system talks to Hydris. Make API design decisions that hold up across our client libraries without creating a maintenance burden. Continue refining the integration framework that lets Hydris connect to new sensor types, data sources, and command systems. Set the patterns for how built-in integrations (ADS-B, AIS, ASTERIX, Meshtastic, SpaceTrack, TAK, federation) are structured, tested, and maintained. Make it straightforward for external developers and system vendors to build their own plugins/integrations to Hydris. Distributed systems Architect the peer-to-peer mesh and federation layer that keeps Hydris operational in disconnected, denied, intermittent, and limited-bandwidth environments. Solve the hard coordination problems: conflict resolution across federated nodes, eventual consistency of entity state, and track correlation across unreliable links. Ensure the system degrades gracefully rather than failing completely when connectivity is lost or constrained. Technical leadership Set technical standards for the codebase: how we test distributed behavior, how we handle protocol versioning, how we think about backward compatibility in an API-first product. Review code with a focus on long-term maintainability and operational correctness, not just feature completion. Make build-versus-integrate decisions and help the team clearly understand the trade-offs. You should apply if you Have built and shipped distributed systems that run in production, ideally in environments where reliability matters more than convenience. Are comfortable working across the stack, from Protobuf schema design and systems-level Go, to the TypeScript that puts a map in front of a user. Have well-formed views about API design and protocol evolution, informed by experience maintaining APIs that other people depend on. Can operate effectively with a high degree of autonomy but are adept at collaboration with colleagues toward high-quality technical decisions, at scale. Are interested in contributing to European military, maritime, and critical infrastructure defence systems.

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