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Jobs / Posthog

Animator & Motion Graphics Designer

Posthog·RemoteRemotejunior

In short

  • →Animador y diseñador de gráficos animados en equipo de producto, creando contenido visual dinámico para lanzamientos, redes y documentales.
  • →Trabajas con autonomía, sin reuniones el martes y jueves, enfocado en construir sin interrupciones.
  • →Eres el primer animador en casa: eres el motor creativo detrás de todo lo que se mueve en los productos y marcas de PostHog.

No se requiere, pero se da por hecho que puedes trabajar en entornos de comunicación async

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✓ Free to start✓ Runs in your browser✓ First dossier, no card✓ Ready in ~1 minute

In ~1 minute you get: who interviews you, the likely questions answered from your CV, and your CV tailored to this job. Your first dossier is free.

The questions they'll ask you

1. ¿Cómo animarías un lanzamiento de producto de 30 segundos que destaque la esencia de PostHog en cinco segundos?

2. ¿Cómo ajustarías un estilo visual consistente para videos de 15 segundos en TikTok y YouTube Shorts?

3. ¿Qué herramienta del stack usarías para convertir una animación de After Effects en un componente web interactivo y por qué?

🔒 +7 more questions

No card. Upload your resume and the full dossier is ready in ~1 minute.

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💵 USD · Remote · No visa

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What they ask for

  • ✓Experiencia en animación 2D y motion graphics con herramientas profesionales.
  • ✓Portafolio con ejemplos de videos de producto, lanzamientos o contenido para redes.
  • ✓Capacidad para trabajar en un entorno remoto, autónomo y sin reuniones el martes/jueves.
  • ✓Habilidad para colaborar con equipo de producto y diseño sin supervisión directa.
  • ✓Pasión por la creatividad sin restricciones y hacer cosas 'raras' con valor real.
  • ✓Flexibilidad para adaptar estilo a múltiples tipos de contenido: ads, shorts, documentales, etc.

Don't tick every box? That's normal — your free dossier shows your gaps and how to cover them in the interview.

After EffectsPremiere ProFigmaLottieWebflowNotionFramerGitHubSlackAirtable

Who should you write to at Posthog?

Your free dossier identifies the people who'd interview you — their background, what they value, and how to reach out so you stand out before applying.

ABOUT POSTHOG PostHog is your product’s context layer. It ingests and stores your analytics, errors, replays, and business data so you and your agents can query and act on it. We launched out of Y Combinator's W20 cohort https://posthog.com/handbook/story. We've since shipped more than a dozen products, including: - A suite of analytics and observability tools, including product analytics https://posthog.com/product-analytics, replay vision https://posthog.com/replay-vision, AI observability https://posthog.com/ai-observability, and error tracking https://posthog.com/error-tracking - PostHog MCP https://posthog.com/mcp for users and their agents to query and act on their product and business data - Data warehouse https://posthog.com/context-warehouse/managed-warehouse so users can query product and customer data together using custom SQL insights. We are: 1. Product-led. More than 500K organizations have installed PostHog, mostly driven by word-of-mouth. We have intensely strong product-market fit. 2. Default alive https://paulgraham.com/aord.html. Revenue is growing incredibly quickly, and we're very efficient. We raise money to push ambition and grow faster, not to keep the lights on. 3. Well-funded. We've raised more than $180m from some of the world's top investors. We're set up for a long, ambitious journey. We're focused on building an awesome product for end users, hiring exceptional teammates, shipping fast, and being as weird as possible https://posthog.com/deskhog.   THINGS WE CARE ABOUT - Transparency: Everyone can read about our roadmap, how we pay (or even let go of) people, our strategy, and how we work, in our public company handbook https://posthog.com/handbook. Internally, we share revenue, notes and slides from board meetings, and fundraising plans, so everyone has the context they need to make good decisions. - Autonomy: We don’t tell anyone what to do. Everyone chooses what to work on next based on what's going to have the biggest impact on our customers, and what they find interesting and motivating to work on. Engineers lead product teams https://posthog.com/handbook/wide-company and make product decisions https://posthog.com/handbook/which-products. Teams are flexible and easy to change when needed. - Shipping fast: Why not now? https://posthog.com/handbook/values#why-not-now We want to build a lot of products; we can't do that shipping at a normal pace. We've built the company around small teams – autonomous, highly-efficient groups of cracked engineers https://posthog.com/founders/cracked-manifesto who can outship much larger companies because they own their products end-to-end. - Time for building: Nothing gets shipped in a meeting. We're a natively remote company. We default to async communication – PRs > Issues > Slack. Tuesdays and Thursdays are meeting-free days https://posthog.com/handbook/company/culture#were-on-the-makers-schedule, and we prioritize heads down building time over perfect coordination. This will be the most productive job you've ever had. - Being weird: Weird means redesigning an already world-class website for the 5th time. It means shipping literally every product that relates to customer data. It means building an objectively unnecessary developer toy https://posthog.com/deskhog with dubious shareholder value. Doing weird stuff is a competitive advantage. And it's fun. WHY THIS ROLE AT POSTHOG NOW? We have a strong brand and a lot of strong content for you to build on. What we don't have (yet) is someone whose whole job is making it move. You'll be PostHog's first in-house video animator, and the creative engine behind everything that moves in our visuals. We take video seriously (although we’re not really so serious https://posthog.com/trash). Our Video team ships documentaries, product launches, ads, social shorts, and more. Right now, there’s no single owner of motion at PostHog, so the effort comes from several people, each with their

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