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Jobs / Mozilla

Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

Mozilla·Remote CanadaRemotemid

In short

  • →Mantenimiento técnico del rendimiento gráfico de Firefox (renderizado, WebGL, Canvas).
  • →Diagnóstico y corrección de errores en múltiples plataformas con C++/Rust.
  • →Destacado: trabaja con ingenieros de Firefox para liberarlos del mantenimiento y enfocarse en rendimiento.

Proficiency in English required for collaboration.

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What they ask for

  • ✓Experiencia sólida en C++ y/o Rust.
  • ✓Conocimiento de frameworks gráficos y arquitectura de GPU.
  • ✓Habilidades avanzadas en depuración y optimización en código multihilo.
  • ✓Capacidad para trabajar de forma independiente y liderar técnicamente.
  • ✓Experiencia en mantenimiento de grandes códigos maduros.
  • ✓Habilidades en revisión de código y mantenimiento de pruebas.

Don't tick every box? That's normal — your free dossier shows your gaps and how to cover them in the interview.

C++RustWebGLGPU architecturemultithreaded codebaseshader languagesAndroidopen-source collaborationFirefox graphicsrendering

Who should you write to at Mozilla?

Your free dossier identifies the people who'd interview you — their background, what they value, and how to reach out so you stand out before applying.

The role You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy. Responsibilities • Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues. • Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android). • Carry code review and routine upkeep so the FTE engineers can focus on performance. Definition of done A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance. Required qualifications • Strong C++ and/or Rust. • Knowledge of graphics frameworks and GPU architecture. • Strong debugging and optimization in a multithreaded codebase. • Able to work independently and lead technically in a large, mature codebase. Preferred • Shader languages; mobile/Android; open-source collaboration. Hiring Ranges: Canada Tier 1 Locations $145,800 — $186,172 CAD Canada Tier 2 Locations $131,400 — $154,600 CAD

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