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PhD Intern, Software Engineer - Graphics (2027)

Figma·San Francisco, CA • New York, NYjunior

In short

  • →Desarrollas motores gráficos de vanguardia para una plataforma de diseño colaborativa.
  • →Trabajas en proyectos de alto impacto: shaders, anti-aliasing, animaciones, procesamiento de medios, con tecnología de punta.
  • →Es un rol de alto nivel técnico con posibilidad de publicar resultados en conferencias como SIGGRAPH.

Proficiency in English is required for collaboration across global teams.

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The questions they'll ask you

1. ¿Cómo aplicarías un algoritmo de anti-aliasing avanzado en un contexto de renderizado 2D en tiempo real en WebGPU?

2. Describe un proyecto de investigación donde hayas optimizado un proceso gráfico y cómo mediste su impacto.

3. ¿Qué desafíos enfrentarías al implementar efectos de shader complejos en Figma usando WGSL y cómo los abordarías?

🔒 +7 more questions

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💵 USD · Remote · No visa

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What they ask for

  • ✓Estudiante de doctorado en Ciencias de la Computación, Gráficos por Computadora o área relacionada (4º o 5º año)
  • ✓Experiencia con APIs gráficas como OpenGL, WebGL, WebGPU, Vulkan o Metal
  • ✓Dominio de GLSL, WGSL o lenguajes de shaders
  • ✓Habilidades en C++ o Rust
  • ✓Experiencia en investigación académica rigurosa con enfoque en problemas técnicos reales
  • ✓Capacidad para trabajar en equipo con ingenieros, diseñadores y PMs

Don't tick every box? That's normal — your free dossier shows your gaps and how to cover them in the interview.

OpenGLWebGLWebGPUVulkanMetalGLSLWGSLC++RustWebAssembly

Who should you write to at Figma?

Your free dossier identifies the people who'd interview you — their background, what they value, and how to reach out so you stand out before applying.

Figma is growing our team of passionate creatives and builders on a mission to make design accessible to all. Figma’s platform helps teams bring ideas to life—whether you're brainstorming, creating a prototype, translating designs into code, or iterating with AI. From idea to product, Figma empowers teams to streamline workflows, move faster, and work together in real time from anywhere in the world. If you're excited to shape the future of design and collaboration, join us! The Rendering & Animation team (R&A) builds the graphics engine which renders the canvas for all Figma applications. Our mission is to make rendering performant, feature-rich, reliable, maintainable and extendible across all products & surfaces. The team plays a core, bedrock role for the company because it underpins the technology driving the user experience, touching many other teams, and as such is one of the most impactful areas of Figma. The R&A team is devoted to hiring individuals with graphics expertise. We are interested in a variety of sub-domains, including 2D GPU-driven rendering, computational geometry & vector graphics, animation frameworks, anti-aliasing algorithms, shader effects, and more recently branching into video/image processing. A PhD Intern specializing in any of these areas would be a phenomenal fit for the team with a lot of exciting projects available. As an intern on our team, you'll take ownership of a high-impact project at the intersection of your technical strengths and our most pressing graphics, rendering, or media challenges. You'll work closely with your intern manager, team leads, and collaborators across 1–2 partner teams to deliver tangible results within your internship. This is an opportunity to do significant, portfolio-worthy work that directly supplies Figma's visual platform. This is a 12 or 16-week internship role that can be held from one of our US hubs (San Francisco or New York) starting in May or June of 2027. What you'll do at Figma: • Learn from industry graphics engineers and participate as an embedded team member of the Rendering & Animation team • Collaborate with engineers, PMs, designers, and researchers to scope and execute your work • Develop, validate, and document solutions from prototypes to production-ready systems • Drive projects that apply research insights to meaningful product challenges • Contribute to exciting domain areas; some examples: crafting and optimizing shaders for sophisticated effects, investigating improvements to anti-aliasing algorithms, improving media processing capabilities, animating spline interpolation, and more! We'd love to hear from you if you have: • Current enrollment as a 4th or 5th year senior PhD student pursuing a PhD in Computer Graphics, Media Processing, or a related field • Experience working with OpenGL, WebGL, WebGPU, Vulkan or Metal and their respective shader languages (GLSL, WGSL) or other low-level graphics APIs • Proficiency in either C++ or Rust • A track record of rigorous problem-solving through academic or applied research, with experience thinking holistically about use cases and the low-level technology required While it's not required, it's an added plus if you also have: • Demonstrated expertise in computer graphics, supported by publications at conferences such as SIGGRAPH, Eurographics, High Performance Graphics, NVIDIA GTC, or Pacific Graphics • Proficiency in WebAssembly, web graphics, 2D graphics, performance optimization, animation, geometry, or media • Interest in art and design applications • Experience using AI tools (e.g., GitHub Copilot, ChatGPT, Claude) to write, debug, and optimize code • Related industry experience via a past internship or fu

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